BGMI developer gets 874.2B KRW sales in a quarter of Krafton

Krafton, a BGMI developer and publisher, reaches 874.2B KRW in the first quarter of 2025.
Krafton, Inc., on April 29, announced their earnings for the first quarter of 2025, organized an investor relations (IR) briefing. Based on consolidated financial statements in accordance with Korean International Financial Reporting Standards (K-IFRS), Krafton, 874.2B KRW’s highest three-month performance and the highest performance of 457.2B KRW, 457.3B KRW, 457.3B KRW, the highest performance in the last month and 457 KRW in the last month. Year, sales increased by 31.3% and operating profit by 47.3% and once again undertook the company’s three -month performance records.
BGMI developer gets Krafton 874.2B KRW sales
Krafton continued to grow with increasing sales by the division of labor: PC 323.5B KRW, Mobile 532.4B KRW and console/others 18.3b KRW. For the PC platform, diversified content, PUBG: Battlegrounds (PUBG) IP and strong live service operations performed in the first quarter.
Early success of the new IP, inzoiHe also played a key role. Mobile platform contributed to the increase in sales with premium products, IP collaborations and localization strategies. Battlegrounds Mobile India (BGMI) cooperated with leading local brands such as Indian automobile manufacturer Mahindra, created a positive player response and made the most sales for localized BGMI content.
Learn more about BGMI
The highest quarter performance of all time was largely due to the expansion of PUBG IP Franchise and the company’s strategy of providing ‘large franchise IP’. Since the F2P (free playing) transition, PUBG has shown its value as a sustainable service that exceeds a total of 1.4 million simultaneous users in March. In the future, he plans to increase the player experience through content enhancements such as Krafton, artist and brand collaborations and promotion of new maps and modes.
The company will also accelerate the expansion of platforms and species through new headings based on PUBG IP and aim to reach new generation players and global markets. Important headings aligned in this direction include Extraction Shooter Project Black BudgetConsole Battle Royale Project courageand top -down tactical shooter PUBG: Blindspot. In addition, Krafton aims to offer a new player experience and ultimately improve PUBG on the ‘PUBG 2.0’ game platform by switching to photogerist graphs strengthened by Unreal Engine 5 and introducing the content generated by the user.
inzoi It was launched at Early Access on March 28 and sold more than one million copies in the first week and was the fastest selling game for a Krafton IP, including PUBG. Roughly 95% of its sales take place abroad and follow the footprints of PUBG once again show the global success of a Krafton original IP. Krafton plans to introduce new gaming experiences to the market with the advancement of AI, such as Smart Zoi, who uses TBM (together) technology, and transforms the game into a large franchise IP who can provide long -term service worldwide.
Krafton’s new titles and business strategy in India
Krafton follows a development and publishing strategy adapted for each of the future topics. An important example is PC Survival Life Simulation Game DinkumKrafton began to publish in February and expanded the language options to 14, and on April 23, he reached a full -scale pressure on the global market with his official launch.
The company plans to strengthen the IP franchise foundation of the game by expanding to new platforms and expanding the player community through console support and launch of Spin-off, Dinkum Together. Subnautica 2 Since the player actively includes his feedback and reviews into the game, he is planned to be launched in early access in later hours of this year, as he implements a community broadcasting strategy.
In India, a fundamental strategic market, Krafton further strengthens its position as a publisher based on the strong growth of BGMI. In addition to activating various collaborations, the company aims to expand through content and marketing initiatives that attract local players.
In March, Krafton acquired a share that controls the Indian Studio Nautilus Mobile and secured the IP. Real cricketWith 250 million cumulative downloads and 10 million mau, India’s leading mobile cricket game. Krafton will continue to strengthen its regional strategy to expand the player base, actively maintain new title broadcasting and explore various new business opportunities to search for the next BGMI.
Current quarter performance (1,1825) | QOQ Performance (Q4 2024) | QOQ Change (%) | Yoy Performance (Quarter 2024) | Yoy Change (%) | ||||||
Sales | 8.742 | 6.176 | 41.6 | 6,659 | 31.3 | |||||
OP | 4,573 | 2.155 | 112.2 | 3,105 | 47.3 |
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