Team Updates

Krafton takes the center at Waves 2025 with multiple games

Krafton takes the stage in Waves 2025: 9 hosts exhibiting 13 plays, including 13 games, strengthening his commitment to create in India.

KraftonGlobal Game Power Center and India's most popular Battle Royale title manufacturers Battlegrounds Mobile India (BGMI), The center took the stage on the 1st day Waves 2025 (World Audio Visual Entertainment Summit), with a powerful showcase of the 13 state -of -the -art game developed by 9 Indian Studios. The activation underlined Krafton's commitment to supporting home -growing game and supporting India's interactive entertainment ecosystem.

Krafton Waves exhibits 13 games in 2025

The day also brought together the greatest names of India in the sessions that emphasized the convergence of entertainment, culture and digital innovation to Shahrukh Khan to Rajnikanth, Hema Malini, SS Rajamouli and Ar Rahman, and increased the energy and creative momentum of the festival.

Krafton India Gaming Incubator Program (KIGI) hosted interactive cabins on the show floor: ihta games, Shaha games, Dunali games, Arjuna Studios, Ginger Games, Single Scheme, Kleanup Games and Advaita Interactive. Smashhead Studios, a ninth studio, a part of Kigi, joined the event reflecting the full power of the opening cohort of the incubator. Kigi President Anuj Sahani was present to support and consider the work of these rising Indian game creators.

Learn more about BGMI

While BGMI continues to capture the imagination of millions of people, Krafton continues to be a pillar of India's game culture, local innovation, espor excellence and community blends its first strategies. The BGIS 2025's last 3.2 Crore prize pool and its leadership in the Indian Esports are even more.

Since 2021, Krafton has invested over $ 200 million in Indian initiatives throughout the game, espor, content, fintech and deep technology, making it the largest investor in India's interactive entertainment in the next three years.

“Our belief in India's creative and technological abilities is deep and long -term” in question Sean Hyunil Sohn, CEO, Krafton India. “By exhibiting 13 exciting headings from Indian Studios and Krafton 9 and Krafton India Gaming Incubator, we do not just make games; we help to shape a successful ecosystem.

As the waves continue 2025, Krafton's presence is set to further defend Indian capabilities and shape the next section in game innovation.

Editor's selection

Cricket RR coach buttler, Chaharal and others do not regret release, “We do not buy superstar”

Best stories


Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button