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To the south of the midnight review – Beautiful surfaces cannot hide a thin game | Game

SDevelopment costs; long -term production cycles; Cakkinli C-Suites: For many reasons, there is a lack of original programming in big budget video games for many reasons. This year, we have seen the arrival of the seventy main line of civilization, 14th entrance to the Assassin’s Creed series and the title of Monster Hunter 27. But look: Here’s the most important thing, the pessimistic of the American Derin Güney, which is not a numerical numerical, is a magical fairy tale disappointed by hurricane.

At midnight, the south makes a clever atmospheric first impression. Winds Bludgeon Crispy Abodes; Rain tin on the roofs; The world is processed with scary and distorted details of a Tim Burton movie. Within a few minutes, a home-high school athlete Hazel and his mother, a social worker, are carried along a flooded river. Play as Hazel, you give chase, you will be limited to a severe young walk on various platforms until the storm is diminishing. The miles of the stagnant, fetid swamps in awakening. At some point, Grisly discovers a farm stacked with carcasses of non -survival pigs.

As a hero, Hazel holds himself against the world (at least for video games). It is torn from the reality of hazelnuts, only with the movements of the wrists with metaphysical scythe -like blades. For this brave, the determined young woman is a master weaver in the magical way hidden in the middle of the crying willow and glass bottle trees in which the southern house shines. As a weaver, a tremendous cosmic goben can be seen in legendary, reality, time and space; While looking at the past, he learns the ancestors who help free slaves and tragic child deaths.

Live and unusual… To the south of midnight. Photo: Xbox Game Studios

Sprint with energy in the south of the midnight reveals its creative stops: action -packed episodes, Bayous, who makes the player feel like he was making a edge towards Appalachia, beats the cold mountains. The atmosphere is thick – sometimes put on a slightly thick: your friendly guide for this folkloric struggle is a gigantic catfish who speaks with a different Creole draw about the classic southern plates as well as other things.

But in the real game, the south is just thin at midnight. The game often evokes the titles of PlayStation 2 with a 3D platform and close fighting confusion mixture. Nevertheless, no element has much personality. Roasting looks stylish, ending with the ruthless finish movements of Hazel, in which Wraith -like enemies solve the existence of very existence. Indeed, it lacks the depth and impressive possibilities of titles like God of War. The platform feels floating until it jumps from a white protrusion to another: then it feels only prescriptive and chunky.

The visual artists, sound designers and screenwriters team at Compulsion Games, a studio of Microsoft, went to create this solid, worldly place, often taken back with the game of unimaginable smoothness. At various points, you should avoid an uncertain, fog -like asset. However, these sequences are simple enough to lack any dramatic tension. They repeat many times for about 12 hours of the game, but they have some difficulty every time.

GRANDING THE OTHER CYCLES WATCHES: Clean this broken substance (a visual manifestation of soil pain and trauma) infiltration; Watch another return with light animated. The description of the South with love is rich and arrested, but the game is ugly.

What you leave back is a game with optical ideas. The fairy tale Southern Style calls Toni Morrison’s fiction in a modern way while calling the strange, damaged beauty of the southern wild monsters of 2012. Film music is a challenging collage of ulayan blue, twanging people and armored jazz. Forced games, for Microsoft, during the production of this risky gambitin, he bothers the southern spell, but he didn’t take risks where it was really important: this unique environment deserved more.

April 8, £ 39.99 or Gamepass subscription to the south of midnight

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