Wanderstop Review – Winning Print is a great break | Game

TIt inspires one of the two answers in those who regularly play video games called “Cozy Game .. It will call you with a soft, resource management -oriented game promise that offers a pasteoral alternative to a gentle escape and a pasteoral alternative to a gentle escape and a high stressful and high stressful adventure. Or it will push you – he’s pushing me. Cozy is a kind of code for repetitive tasks aiming to create comfort of drama or to imitate Lightning Source Management Sims in the swelling such as Stardew Valley or animal passage.
So when I met Wanderstop, a colorful game in which a fell fighter traded to manage a tea shop in the fighting life, I hesitated. However, this Davey Wreden’s third project will be full of surprises and will be made by paying attention to the details and artistic vision if it is something like its predecessors, that is, like its predecessors. WRENDEN A AUTEUR – One of the trademarks is a cynical postmodernism. His work bends that the environment of the video game can do, and fortunately this is not an exception.
Wanstop is perfect in combining the nature of the game with a narrative about the dangers of burnout. The game applies what he preaches – not just a movement for a quiet life; On the contrary, it sews one around the player, whether they want it or not.
Our fell warrior hero Alta, he doesn’t clearly like it. He lost a lot of war in a row and realizes that he had collapsed in the forest in his search for working under his hero. Boro, a philanthropist gentleman running Wanderstop Teashop, takes Alta and continues to participate in some tea -making and light jobs until he recovers. When the player makes them tea, the characters come and go and protect the colorful and dangerous Ghibli-Esque gardens. In addition to making tea, you can deal with some beautiful creatures that look like puffs. Take a photo. Sweep. Collect the trinkets. Read some of the books lying around. Grow plants, collect seeds, grow larger plants, buy fruit. Use the fruit to make tea. Give tea to your guests or looking at the beautiful view for yourself.
This is not a non -familiar vinyet. Wytchwood, Spiritfarer, Spirittea, Moonstone Island – there are many games that are trying to combine botanical materials to fulfill the wishes of capricious creatures. What makes Wanstop different is that it refuses to progress or solve you. There is no way to optimize, no way to mark the boxes, no pressure. No win. The game refuses to give you the satisfaction of grinding. Explaining how the story has achieved it would be to break the game of the game – but just say I’m amazed by the real udonarrative harmony in the action. In the dialogue and story of a game, talking about burnout is something. You can’t even think about working hard. Fulfilling the virtues of rest is something. What surrender and healing appearance and feeling actively show it.
At the technical level, the game does not offer any resistance – controls are immaculate, simple and clean. Music is pleasant and unobtrusive, sound acting is used in small doses and is very powerful. The mechanical aspects of the game are perfectly adjusted and dialogue and incidental text are funny, surprising and shocking when it should be. There is no pseudonym to travel, there is nothing in the way of a deep transport experience.
It takes about 12 hours to “complete the Wanderstop, but for me, the game immediately asked for a repetition. I was willing to return to the gardens around Teashop, to look for secrets, to talk to Boro as much as possible. A little more rest. Slow down and to think exactly what we are all in a hurry. If the slippery and infallible nature of the game is frustrating for experienced resource management fans, I argue that it is exactly the issue. To play while quitting.
Wanstop’s relaxed and cute exterior façade believes something richer and much clever than I have seen for a while. A masterpiece in a cute disguise – a visit to the player, offers a place worth paying and paying attention.